A tangible learning kit for learning programming


The question is why programming is not part of the curriculum in primary schools. This is not to say that all pupils should be programmers, but this is a matter of learning some of the techniques that programmers uses, when it comes to problem solving, investigation and trial and error. 


This project investigates how to develop programming assignment in primary school and how to implement it, in the school environment. To learn programming in a fun and understandable manner and understand what it means when doing problem solving, investigating and trial and error when creating or solving a project or and issue.

Responsibility areas

Product -design, -development and -implementation, UX and Testing by Jennifer
Product development, User experience, Testing by Anisette

I conducted interviews from domain experts to get knowledge about what it require to implement this for pupils in primary school. I worked on a prototype  combining of LEGO WeDo materials (motors and sensors) and Scratch, to create visual story telling programming tasks, which was tangible and gained the pupils curiosity, The pupils went to problem solving , trial-and-error through a playful environment. The tests were conducted on several pupils in 3rd grade.